﻿capital = 1

oob = "IRQ_1936"

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "IRQ_1936_air_bba"
	else = {
		set_air_oob = "IRQ_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			CAS1 = 1
		}
	}
}

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	#tech_mountaineers = 1
	tech_trucks = 1
	gw_artillery = 1
	fuel_silos = 1
}

set_convoys = 5

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}

##### RECRUIT VANILLA CHARACTERS #####
IF = {
	limit = {
		has_dlc = "Graveyard of Empires"
	}
	recruit_character = IRQ_yasin_al_hashimi
	recruit_character = IRQ_ghazi_i
}
IF = {
	limit = {
		NOT = {
			has_dlc = "Graveyard of Empires"
		}
	}
	recruit_character = IRQ_ghazi_i
	recruit_character = IRQ_yasin_al_hashimi
}
recruit_character = IRQ_rashid_ali_algaylani
recruit_character = IRQ_yusuf_salman_yusuf
recruit_character = IRQ_fahmi_said
recruit_character = IRQ_ali_mahmud_al_shaykh
recruit_character = IRQ_hamdi_al_pachachi
recruit_character = IRQ_jamil_al_midfai
recruit_character = IRQ_bakr_sidqi
recruit_character = IRQ_abdullah
recruit_character = IRQ_amir_al_illah
recruit_character = IRQ_nuri_as_said
recruit_character = IRQ_sharaf_bin_rajeh
recruit_character = IRQ_faisal_ii


##### GoE Setup #####

IF = { 
	limit = {
		has_dlc = "Graveyard of Empires"
	}
	recruit_character = IRQ_abd_al_ilah
	recruit_character = IRQ_taha_al_hashemi
	recruit_character = IRQ_muhammad_husayn_kashif_al_ghita
	recruit_character = PAL_amin_al_husseini
	recruit_character = IRQ_muhammad_amin_zaki
	recruit_character = IRQ_kamil_shabib
	recruit_character = IRQ_salah_al_din_al_sabbagh
	recruit_character = IRQ_jamil_abdul_wahab
	recruit_character = IRQ_fawsi_al_kaukji
	recruit_character = IRQ_mahmud_salman
	recruit_character = IRQ_hikmat_suleiman
	recruit_character = IRQ_tawfiq_al_suawaidi
	recruit_character = IRQ_husain_al_rahhal
	recruit_character = IRQ_max_von_oppenheim
	recruit_character = IRQ_saib_shawkat
	recruit_character = IRQ_ibrahim_al_ghandanfari
	recruit_character = ARM_calouste_gulbenkian
	recruit_character = IRQ_hussein_fawzi
	recruit_character = IRQ_fritz_grobba
	recruit_character = IRQ_werner_junck
	recruit_character = IRQ_harry_george_smart
	recruit_character = IRQ_naji_al_suwaidi
	recruit_character = IRQ_akram_mushtak
	recruit_character = IRQ_ahmed_barzani
	recruit_character = IRQ_mustafa_barzani
	recruit_character = IRQ_muhammad_ali_jawad
	recruit_character = IRQ_maruf_al_rusafi

	IRQ_salah_al_din_al_sabbagh = {
		set_character_flag = IRQ_golden_square_char
	}
	IRQ_mahmud_salman = {
		set_character_flag = IRQ_golden_square_char
	}
	IRQ_fahmi_said = {
		set_character_flag = IRQ_golden_square_char
	}
	IRQ_kamil_shabib = {
		set_character_flag = IRQ_golden_square_char
	}

	add_ideas = IRQ_ghazi_i
	add_ideas = IRQ_golden_square
	add_ideas = IRQ_anglo_iraqi_treaty
	add_ideas = IRQ_agrarian_society

	#variables for Royal Iraqi Army modifier

	set_variable = { IRQ_experience_gain_army_factor = -0.03 }
	set_variable = { IRQ_army_org_factor = -0.05 }
	set_variable = { IRQ_army_core_defence_factor = 0 }
	set_variable = { IRQ_army_core_attack_factor = 0 }
	set_variable = { IRQ_army_armor_defence_factor = 0 }
	set_variable = { IRQ_army_armor_attack_factor = 0 }
	set_variable = { IRQ_army_artillery_attack_factor = 0 }
	set_variable = { IRQ_army_artillery_defence_factor = 0 }
	set_variable = { IRQ_conscription_factor = -0.05 }
	set_variable = { IRQ_training_time_factor = 0 }
	set_variable = { IRQ_conscription = 0 }
	set_variable = { IRQ_army_defence_factor = 0 }
	set_variable = { IRQ_army_attack_factor = 0 }
	set_variable = { IRQ_special_forces_cap = 0 }
	set_variable = { IRQ_special_forces_out_of_supply_factor = 0 }
	set_variable = { IRQ_extra_marine_supply_grace = 0 }
	set_variable = { IRQ_max_planning_factor = 0 }
	set_variable = { IRQ_planning_speed = -0.1 }
	set_variable = { IRQ_max_command_power_mult = 0 }
	set_variable = { IRQ_command_power_gain_mult = 0 }
	set_variable = { IRQ_acclimatization_cold_climate_gain_factor = 0 }
	set_variable = { IRQ_acclimatization_hot_climate_gain_factor = 0.15 }
	set_variable = { IRQ_motorized_attack_factor = 0 }
	set_variable = { IRQ_mechanized_attack_factor = 0 }
	set_variable = { IRQ_modifier_army_sub_unit_cavalry_attack_factor = 0 }
	set_variable = { IRQ_modifier_army_sub_unit_cavalry_defence_factor = 0 }
	set_variable = { IRQ_modifier_army_sub_unit_cavalry_speed_factor = 0 }

	add_dynamic_modifier = {
		modifier = IRQ_royal_army_modifier_IRQ
	}

	#Variables for Air Force Modifier 
	set_variable = { IRQ_air_accidents_factor = -0.1 }
	set_variable = { IRQ_air_ace_generation_chance_factor = 0 }
	set_variable = { IRQ_air_weather_penalty = -0.05 }
	set_variable = { IRQ_air_training_xp_gain_factor = 0 }
	set_variable = { IRQ_air_manpower_requirement_factor = 0 }
	set_variable = { IRQ_air_agility_factor = 0 }
	set_variable = { IRQ_air_nav_efficiency = 0 }
	set_variable = { IRQ_air_cas_efficiency = 0 }
	set_variable = { IRQ_air_strategic_bomber_bombing_factor = 0 }
	set_variable = { IRQ_air_range_factor = 0 }
	set_variable = { IRQ_air_fuel_consumption_factor = 0 }
	set_variable = { IRQ_air_superiority_efficiency = 0 }

	#Variables for Navy
	set_variable = { IRQ_navy_refit_speed = 0 }
	set_variable = { IRQ_navy_repair_speed_factor = 0 }
	set_variable = { IRQ_experience_gain_navy = 0.1 }
	set_variable = { IRQ_mines_planting_by_fleets_factor = 0 }
	set_variable = { IRQ_navy_anti_air_attack_factor = 0 }
	set_variable = { IRQ_navy_spirit_category_type_cost_factor = 0 }
	set_variable = { IRQ_convoy_retreat_speed = 0 }
	set_variable = { IRQ_spotting_chance = 0 }
	set_variable = { IRQ_production_speed_dockyard_factor = 0 }
	set_variable = { IRQ_industrial_capacity_dockyard = 0 }
	set_variable = { IRQ_extra_marine_supply_grace = 0 }
	set_variable = { IRQ_naval_invasion_capacity = 0 }
	set_variable = { IRQ_naval_mines_effect_reduction = 0 }
	set_variable = { IRQ_experience_gain_navy_unit_factor = 0.1 }
	set_variable = { IRQ_naval_coordination = 0 }
	set_variable = { IRQ_naval_equipment_upgrade_xp_cost = 0 }
	set_variable = { IRQ_naval_morale_factor = 0 }
	set_variable = { IRQ_screening_efficiency = 0 }
	set_variable = { IRQ_convoy_escort_efficiency = 0 }
	set_variable = { IRQ_navy_capital_ship_defence_factor = 0 }
	set_variable = { IRQ_naval_accidents_chance = 0 }
	set_variable = { IRQ_navy_screen_defence_factor = 0 }
	set_variable = { IRQ_production_speed_coastal_bunker_factor = 0 }

	IF = {
		limit = { has_dlc = "Arms Against Tyranny" }
		give_market_access = ENG
	}

	ENG = {
		add_opinion_modifier = {
			target = IRQ
			modifier = IRQ_anglo_iraqi_treaty_in_place_opm
		}	
	}
	add_opinion_modifier = {
		target = ENG
		modifier = IRQ_anglo_iraqi_treaty_in_place_opm
	}



}

IF = {
	limit = {
		NOT = {
			has_dlc	= "Graveyard of Empires"
		}
	}
	recruit_character = IRQ_abd_almalik_ibn_hisham
	recruit_character = IRQ_ali_abn_hussein
	recruit_character = IRQ_iskandar_al-shami
	recruit_character = IRQ_mustafa_al_quidsi
	recruit_character = IRQ_ali_ben_jawad
	recruit_character = IRQ_abdullah_al-tell
	recruit_character = IRQ_khaled_al_dalabeeh
	recruit_character = IRQ_taha_al_ahmani
}

1939.1.1 = {

	add_political_power = 1198
	add_command_power = 100
	
	IF = {
		limit = {
			has_dlc = "Graveyard of Empires"
		}
		#1936
		complete_national_focus = IRQ_party_of_national_brotherhood
		complete_national_focus = IRQ_royal_iraqi_army
		complete_national_focus = IRQ_bakr_sidqi_coup
		complete_national_focus = IRQ_raf_levies_focus
		complete_national_focus = IRQ_assasination_of_sidqi
		#1937
		complete_national_focus = IRQ_expand_habbaniya_airbase
		complete_national_focus = IRQ_decouple_from_the_pound
		complete_national_focus = IRQ_found_the_iraqi_state_railways
		complete_national_focus = IRQ_purchase_foreign_equipment
		complete_national_focus = IRQ_independent_flight_schools

		#1938
		complete_national_focus = IRQ_infantry_focus
		complete_national_focus = IRQ_purchase_british_aircraft
		complete_national_focus = IRQ_strengthen_the_iraqi_dinar
		complete_national_focus = IRQ_heavy_industry_investments
		complete_national_focus = IRQ_local_arms_industry
		complete_national_focus = IRQ_al_muthanna_club

		#1939
		complete_national_focus = IRQ_construct_the_kut_barrage
		complete_national_focus = IRQ_baghdad_colleges_of_engineering_and_education
		complete_national_focus = IRQ_found_southern_steel_plants
		complete_national_focus = IRQ_modernization

		diplomatic_relation = {
			country = TUR
			relation = non_aggression_pact
			active = yes
		}

		diplomatic_relation = {
			country = PER
			relation = non_aggression_pact
			active = yes
		}

		diplomatic_relation = {
			country = AFG
			relation = non_aggression_pact
			active = yes
		}

		add_dynamic_modifier = { modifier = SSB_saadabad_pact }

		remove_ideas = {
			IRQ_bakr_sidqi
			IRQ_ghazi_i
		}
		retire_character = IRQ_ghazi_i
		retire_character = IRQ_bakr_sidqi
		add_ideas = IRQ_regent_idea
	}
	IF = {
		limit = {
			NOT = { has_dlc = "Graveyard of Empires" }
		}
		# Generic focuses
		complete_national_focus = army_effort
		complete_national_focus = equipment_effort
		complete_national_focus = motorization_effort
		complete_national_focus = aviation_effort
		complete_national_focus = construction_effort_2
		complete_national_focus = production_effort_2
		complete_national_focus = infrastructure_effort
		complete_national_focus = industrial_effort
		complete_national_focus = construction_effort
		complete_national_focus = production_effort		
	}
	
	oob = "IRQ_1939"
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "IRQ_1939_air_bba"
		else = {
			set_air_oob = "IRQ_1939_air_legacy"
		}
	}
	set_technology = {
		tech_support = 1
		tech_recon = 1
		infantry_weapons2 = 1
		support_weapons = 1
		gw_artillery = 1

		#doctrines
		air_superiority = 1
		grand_battle_plan = 1
		trench_warfare = 1
		fleet_in_being = 1
		battlefleet_concentration = 1
		convoy_sailing = 1


		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		mechanical_computing = 1
		computing_machine = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		fuel_refining = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
	}
	complete_special_project = {
		project = sp:sp_air_radar
	}
}

set_politics = {
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	fascism = 20
	neutrality = 80
}

1939.1.1 = {
	set_politics = {
		ruling_party = neutrality
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = no
	}
	set_popularities = {
		fascism = 30
		neutrality = 70
	}
	IF = {
		limit = { 
			NOT = { 
				has_dlc = "Graveyard of Empires" 
			} 
		}		
		recruit_character = IRQ_faisal_ii
		promote_character = IRQ_faisal_ii
		retire_character = IRQ_ghazi_i
	}
}
